DFX 452- Post 4-Final Days
- Explore with Janie Nhung
- Apr 28, 2023
- 1 min read
I started learning about Adobe Substance Painting and am so glad I solved the problem I had. It took me a while to learn and apply it to my project. It was not a straight line because what I learned is something I am unable to apply right away to my project. I meshed around with UV and found a way to fix it, for example, when the color on some parts looks darker than other parts (Images 2,3,4) and 4), and I adjusted the UV parts to make sure when I baked and added texture, it looked realistic. I came up with the texture I really love (Images 5,6,7)
When I brought all textures to Maya for rendering, there were so many problems that I had to work on, and rendering is time-consuming. It took so long to render on my laptop, so I went to the lab to render, It took all day to render one model. After rendering all the models, I was not happy with the result when I worked on After Effects. Well, I start rendering again after work. Finally, they are all done. I am working on After Effects and will be done by this weekend.
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